Home-game tool

Poker Blind Structure Calculator

Generate a printable blind schedule for your home tournament — clean, round blind levels sized to finish near your target time, with antes, breaks, a rebuy cutoff, clock times for every level and a built-in fullscreen timer.

Your tournament

Speed

The default home game: 20-minute levels, about four hours including breaks.

Level length

Estimate

Levels11 + 2 breaks
Length4h 00m
Runs to about23:00
Rebuys closebreak after L4 · 20:20
Blinds rise41% / level
Depth at start / end100bb / 27bb
Open in tournament clock

The clock adds entrant tracking, prize-pool totals, a chime and keyboard controls — this schedule travels with the link.

Level schedule

8 players · 10,000 stack · 20-min levels · 10-min break every 4 · est. 4h 00m (19:00–23:00)
Rebuys and late registration close at the break after level 4, about 20:20.
LvlSmallBigAnteStarts
119:00
219:20
319:40
420:00
Break — 10 min20:20
520:30
620:50
721:10
821:30
Break — 10 min21:50
922:00
1022:20
1122:40

Blinds are editable — click any number to adjust. Values snap to clean tournament numbers and increase each level.

Guide

How to build a home tournament blind structure

A good structure lets skill matter without dragging the night past everyone's bedtime. Here is how blind levels work, how often to raise them, where the breaks and the rebuy cutoff go, and how long a home tournament actually lasts.

Starting blinds and stack depth

What matters is the ratio of stack to blind, not the raw numbers. Set the opening big blind to about 1% of the starting stack so everyone begins around 100 big blinds deep — a 10,000 stack starts at 50/100, a 5,000 stack at 25/50. Deeper starts of 150–200 big blinds reward post-flop skill but lengthen the game. The generator sets the opening level from your stack automatically, and the chip distribution calculator turns that stack into chips of each colour.

How often should blinds go up?

Once per level, and the level length is the dial that decides how long the night runs:

  • 20 minutes is the home-game standard. Deep enough that good players can play poker, short enough to finish in an evening.
  • 15 minutes for a weeknight, or any time you need to be done in three hours.
  • 10 minutes for a turbo. Expect the last two hours to be mostly preflop decisions.
  • 30 minutes or more if the group treats it as the main event. Nine or ten players at 30-minute levels is a five to six hour night.

Never raise blinds mid-level or "when it feels slow" — the whole point of a published schedule is that everyone can see what is coming and plan a stack around it. If the game is running long, add a level of the same length rather than jumping the blinds.

How much should each level raise them?

Roughly 25–50% per level. Gentle 25–33% steps make a slower, more strategic tournament; jumps of 40–50% force the action and shorten the night. The generator picks an increase that lands your tournament near your target duration — the standard four-hour structure below averages 41% a level — then rounds every level to clean numbers so nobody is making change for a 137 big blind. Antes come in from level 4 to grow pots and speed up play.

Where the breaks go

A 10-minute break every four levels is the usual rhythm: it lands about every 80 minutes with 20-minute levels, which is roughly when people want food, a cigarette or the bathroom anyway. Two things make breaks worth planning rather than calling on the fly:

  • They are real minutes. Three breaks add half an hour to the night. The estimate on this page counts them, which is why turning breaks off gives you more levels in the same slot.
  • They are where the admin happens. Colour up the small chips, close rebuys, and reseat the table at a break, never mid-level.

When to stop rebuys

Cardrooms close late registration at a break so nobody buys in halfway through a level and the chip count is known. Do the same at home: end rebuys at a break in the first third of the tournament. For the standard four-hour structure that is the break after level 4 — 1h 20m in. The calculator prints that cutoff on the schedule, because "can I rebuy?" three hours into a game with two players left is an argument nobody needs.

Rebuys also add chips: a rebuy tournament ends deeper and runs longer than a freezeout with the same field. Tick the rebuy box and the generator plans for the extra chips. Whether the rebuy is a full stack, a half stack, or an add-on everyone can take at the cutoff is your call — write it on the sheet with the blind schedule.

Ready-made structures for 8 players

All four, with a 10,000 starting stack and a 10-minute break every four levels, straight from the generator:

SpeedLevelsStartFinishRiseLength
Deep11 × 30m50/1001,500/3,00041%5h 50m
Standard11 × 20m50/1001,500/3,00041%4h 00m
Quick10 × 15m50/1003,000/6,00058%2h 50m
Turbo10 × 10m50/1003,000/6,00058%2h 00m

The "finish" column is the last level, and it is the honest measure of how a structure ends: the standard four-hour night finishes with about 27 big blinds in play across the whole table, so the final few hands are short-stacked whatever you do. That is where the push/fold charts and the ICM calculator start to matter.

A printable blind structure template

Hit Print and you get a one-page sheet with the event name, the field and stack, every level with its clock time, the breaks, the rebuy cutoff and a blank finishing order to fill in as players bust. Tape it to the table or the fridge; it is the same information the timer shows, on paper, for the people who want to know when 400/800 arrives. If you would rather work from the default four-hour structure, this is it:

LevelSmallBigAnte
150100—
275150—
3100200—
415030060
Break — 10 min · rebuys close
520040080
6300600100
7400800150
85001,000200
Break — 10 min
97501,500300
101,0002,000400
111,5003,000600

11 levels of 20 minutes plus 2 breaks = 4h 00m. Change the stack and every blind scales with it.

How long will my tournament last?

The arithmetic is levels × level length + breaks, and the structure is built to run out of blinds at about that point. What pushes a real night longer is everything around the cards: a late start, a slow first level while people buy in, rebuys, and a table that talks. Add 20–30 minutes to any estimate for a friendly game.

Want to finish sooner? Shorten the levels, or lower the target duration and let the generator use bigger blind jumps. Both work; shorter levels keep the structure smooth, bigger jumps make the last levels wilder.

Running the night

Once the schedule looks right, hit Start timer for a fullscreen clock that counts every level and break down and shows what is coming next, or send the structure to the tournament clock with one link for entrant tracking, prize-pool totals and a level-change chime. Then it is the money: the payout calculator splits the prize pool, bounty payouts handle a knockout or mystery format, and the chop calculator settles a deal at the end. Rules worth agreeing before the first hand are in poker rulings, and the house rules generator prints them on a sheet to pin up next to this one. There is a full checklist in how to host a poker night.

Keep hosting

Frequently asked questions

How long will my home poker tournament last?›

Roughly the number of blind levels multiplied by the level length, plus the breaks. A typical full-table home game — 8–10 players, a 10,000 starting stack and 20-minute levels — runs about 4 hours including two breaks. Shorter levels, faster blind increases and shallower stacks all cut that down. This calculator estimates your total length from your inputs, counts the breaks as real minutes, and shows the clock time every level starts.

How often should blinds go up in a poker tournament?›

Once per level, on a published schedule everyone can see. Twenty minutes per level is the home-game standard; 15 minutes finishes a night in about three hours, 10 minutes makes it a turbo, and 30 minutes or more is a main-event feel that runs five to six hours. Never raise blinds mid-level or because the game feels slow — if you are running long, add a level rather than jumping the blinds.

What should the starting blinds be in a home tournament?›

Set the starting big blind to about 1% of the starting stack, so everyone begins roughly 100 big blinds deep — a 10,000 stack starts at 50/100, a 5,000 stack at 25/50. That gives plenty of room to play in the early levels. This tool defaults the opening blinds from your starting stack and lets you edit any level.

How much should blinds go up each level?›

Around 25–50% per level. Gentle increases (25–33%) make a slower, more skillful tournament; steeper jumps (40–50%) create a faster, more all-in-heavy game. The generator picks an increase that fits your target duration and rounds every level to clean numbers, and you can hand-edit the schedule afterward.

Where should the breaks go in a poker tournament?›

A 10-minute break every four levels is the usual rhythm — about every 80 minutes with 20-minute levels. Put the housekeeping there rather than mid-level: colour up the small chips, close rebuys and late registration, and reseat the table at a break. This calculator adds those breaks by default and includes them in the finish-time estimate, which is why turning them off fits more levels into the same time slot.

When should rebuys and late registration close?›

At a break in the first third of the tournament — for a standard four-hour structure, the break after level 4. Cardrooms end late registration at a break so nobody buys in halfway through a level and the chip count is known, and the same logic applies at home. The calculator works out that cutoff from your structure and prints it on the schedule.

When should antes start in a tournament?›

Antes usually kick in around level 4, once the blinds are big enough that a small forced bet from every player meaningfully grows the pot. They speed the game up and reward aggression. This generator adds a round-number ante from level 4 onward; delete or edit it if your group prefers blinds only.

How many chips should players start with?›

A 10,000-point starting stack is a popular default because it divides cleanly and gives about 100 big blinds of play. Anywhere from 3,000 to 20,000 works — what matters is the ratio of stack to opening blind, not the raw number. Pair this with the chip distribution calculator to turn that stack into physical chips.

Should I allow rebuys in my home game?›

Rebuys keep busted players in the action and grow the prize pool, but they also add chips and lengthen the tournament. If you allow them, expect the game to run longer and the late-stage stacks to be deeper. Toggle rebuys on and the generator plans a slightly longer, deeper structure to account for the extra chips.

Is there a printable blind structure template?›

Yes — hit Print and you get a one-page sheet with your event name, the field and starting stack, every level with the clock time it starts, the breaks, the rebuy cutoff and a blank finishing order to fill in as players bust. The default four-hour structure is also published on this page as a table you can work from directly.

Do I need a separate poker timer app?›

No. This calculator has a built-in fullscreen timer: generate your structure, hit Start timer, and it counts down every level and break and advances automatically, showing the current and next blinds. For a longer night you can send the same structure to the tournament clock with one link, which adds entrant tracking, prize-pool totals, a level-change chime and keyboard controls.

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