Stats6 min read

What is a Good Win Rate in Poker (bb/100)?

By AkilaPublished September 17, 2026· 6 min read
What is a Good Win Rate? — illustrated cover for the PokerPro article
bb/100 is the one stat on our report with no band, on purpose. Knowing yours takes about 154,000 hands to confirm 5 bb/100, and far longer live.
Quick answer

There is no good bb/100 to quote you, and that is a deliberate gap rather than an oversight: bb/100 is the only stat on our leak report with no benchmark band, because a win rate needs tens of thousands of hands before it means anything. What can be computed is how long a win rate takes to become visible. At the standard deviation of 100 bb/100 used in our own simulation, confirming a 10 bb/100 win rate at 95% confidence takes about 38,000 hands, 5 bb/100 takes about 154,000, and 2 bb/100 takes about 960,000. Live, at 25 to 30 hands an hour, that middle figure is 5,100 to 6,100 hours at the table.

Win Rate Calculator
A confidence interval for the hands you have, and the sample the margin you want would need.
bb/100 — how long a real win rate takes to show
Share of simulated careers still showing a loss, by true win rate and hands played.
True win rateLosing at 10k handsAt 50kAt 100k
1 bb/10045.9%41.3%37.6%
2 bb/10042.1%32.9%26.4%
3 bb/10038.5%25.1%17.1%
4 bb/10034.5%18.6%10.3%
5 bb/10030.7%13.2%5.8%
7 bb/10024.1%5.9%1.3%
10 bb/10015.9%1.2%<0.1%
From PokerPro's own simulation: 100,000 careers of 100,000 hands at each win rate, standard deviation 100 bb/100, seed "pokerpro-downswing-v1".

Why this stat has no band

Every other figure on a stats report is a frequency you control: how often you raise first in, how often you continue on the flop, how often you get to showdown. Those settle in hundreds or a few thousand opportunities, which is why bands for them are useful. bb/100 is not a frequency, it is an outcome — of all those frequencies, of your opponents, of the rake, and of variance that dwarfs the signal. The registry behind our leak report records it as "Big blinds won per 100 hands — needs 10k+ hands to be meaningful", and gives it no band at all. Publishing one would mean grading you against a number your sample cannot possibly resolve.

How long a win rate takes to appear

The arithmetic is the same one the win rate calculator runs in reverse: hands = 100 x (1.96 x standard deviation / win rate)², with the standard deviation in bb/100. At the 100 bb/100 used by our own downswing simulation for 6-max online cash:

  • 10 bb/100 — a crushing rate at micro stakes — needs about 38,000 hands before a 95% interval clears zero.
  • 5 bb/100 needs about 154,000 hands.
  • 3 bb/100 needs about 427,000, and 2 bb/100 about 960,000.
  • 1 bb/100 — a real edge, and enough to beat many games — needs roughly 3,842,000 hands, which is more than most players see in a career.

A genuine winner spends a lot of time losing

Our downswing dataset simulates 100,000 careers of 100,000 hands at each win rate, at a standard deviation of 100 bb/100, from a fixed seed. The table above is the part that matters for reading your own graph. A true 5 bb/100 winner is still below zero after 10,000 hands 30.7% of the time, and after 50,000 hands 13.2% of the time. A true 2 bb/100 winner — a solid player in a rake-heavy game — is still losing after a full 100,000 hands 26.4% of the time. Even a 10 bb/100 crusher shows a loss after 10,000 hands 15.9% of the time. So a losing month is evidence of very little, in either direction.

Live win rates, and why they are unknowable

Live players ask this question more than online players, and they have the weakest answer available. A dealt table runs 25 to 30 hands an hour — an estimate, published with its range — against several times that on a single online table. Confirming a 5 bb/100 live win rate at that speed would take 5,100 to 6,100 hours in the chair; even a 10 bb/100 rate takes 1,300 to 1,500 hours. What live players can compute instead is the money: hourly = bb/100 x big blind x hands per hour / 100. A 10 bb/100 win rate in a $1/$2 game is $5.00 to $6.00 an hour before tips and travel, and a 20 bb/100 rate — the sort of figure a soft live pool can support — is $10.00 to $12.00. One caveat on all of it: the 100 bb/100 standard deviation above is an online 6-max figure, and a slower, more passive live game is not guaranteed to match it.

What to measure instead

If bb/100 needs six figures of hands and your frequencies need three or four, measure the frequencies. Every one of them has a band, each band is the one our leak report applies, and each settles fast enough to act on this month: PFR in about 300 hands, flop c-bet in about 400, WTSD in about 1,900. None of them tells you your win rate. All of them tell you whether the decisions that produce a win rate are sound, which is the question you can actually answer.

Check your own numbers

The win rate calculator takes the hands you have, returns a confidence interval, and says how many more you would need for the margin you want. The leak report grades the frequencies instead, which is the faster route to a decision. Both are free, and neither will tell you that a good win rate is a particular number, because nobody honestly can.

Related tools

Frequently asked

How many bb/100 is a good win rate?

There is no band worth publishing, which is why our leak report grades every other stat and leaves this one ungraded. Our downswing simulation covers 1 to 10 bb/100 because that spans the plausible range for beating 6-max online cash, and it labels none of them good: at 100 bb/100 of variance, 5 bb/100 takes about 154,000 hands to confirm and 1 bb/100 about 3,842,000.

Is 5 bb/100 a good win rate?

It is a strong rate for online cash if it is real, and confirming it takes about 154,000 hands at 95% confidence. Until then the honest description is a range rather than a number: a true 5 bb/100 winner is still showing a loss after 10,000 hands 30.7% of the time.

What is a good live poker win rate?

Nobody can tell you, including us. Live bb/100 figures look far higher than online ones because the pool is softer, but at 25 to 30 hands an hour the sample never arrives: confirming 5 bb/100 would take 5,100 to 6,100 hours at the table. Measure your hourly in money and your frequencies in a tracker instead.

How do I convert bb/100 into an hourly rate?

Hourly = bb/100 x big blind x hands per hour / 100. At 25 to 30 live hands an hour, 10 bb/100 in a $1/$2 game is $5.00 to $6.00 an hour before tips and travel. The speed of the game matters as much as the edge.

Does a losing month mean I am a losing player?

No, and the simulation quantifies how little it means: a genuine 2 bb/100 winner is still below zero after 100,000 hands 26.4% of the time, and a 5 bb/100 winner after 10,000 hands 30.7% of the time. Audit your decisions, because those are testable; your monthly graph is not.

Why does the leak report not grade my bb/100?

Because the registry behind it gives bb/100 no band. Its own note is blunt about why: "Big blinds won per 100 hands — needs 10k+ hands to be meaningful". Grading a number against a benchmark your sample cannot resolve would produce a verdict with no evidence behind it.

Terms used in this article

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